# Jerk (physics)

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In physics, **jerk** or **jolt** is the rate of change of acceleration; that is, the time derivative of acceleration, or the second derivative of velocity, or the third derivative of position. The SI unit for jerk is m/s^{3}. Jerk can also be expressed in standard gravity per second (*g*/s). Jerk is a vector (directional) quantity.

## Contents

## Expressions[edit]

Jerk can be formulated in any of the following equivalent ways:

where

- is acceleration,
- is velocity,
- is position,
- is time.

There is no standard symbol for jerk, but is commonly used.

The fourth derivative of position, equivalent to the first derivative of jerk, is jounce (also known as *snap*).

The definition of jerk is based on a third derivative. For this reason, in mathematics differential equations of the form

are sometimes called *jerk equations*. It has been shown that a jerk equation, which is equivalent to a system of three first-order ordinary non-linear differential equations, is in a mathematically well-defined sense the minimal setting for solutions showing chaotic behaviour. This motivates mathematical interest in *jerk systems*. Systems involving a fourth or higher derivative are accordingly called *hyperjerk systems*.^{[1]}

## Physiological effects and human perception[edit]

Human body position is controlled by balancing the forces of antagonistic muscles. In balancing a given force, such as holding up a weight, the postcentral gyrus establishes a control loop to achieve the desired equilibrium. If the force changes too quickly, the muscles cannot relax or build up tension fast enough and overshoot in either direction, causing a temporary loss of control. The reaction time for responding to changes in force is limited by physiological bounds and also depends on the attention level of the brain: an *expected* change will be stabilized faster than a *sudden* drop or increase of load.

To avoid vehicle passengers losing control over their body motion, and possibly being injured, it is not only necessary to limit the maximum force (acceleration) to which they are exposed, but also the maximum jerk, since they need time to adapt to even limited stress changes by adjusting their muscle tension. Sudden changes in acceleration can cause conditions such as whiplash.^{[2]} Even where occupant safety is not an issue, excessive jerk may result in an uncomfortable ride. Engineers expend considerable design effort to minimize "jerky motion" on elevators, trams, and other conveyances. Jerk can also cause unwanted vibrations in vehicles.

As an everyday example, driving in a car can show effects of acceleration and jerk. More skilled and experienced drivers can accelerate smoothly, but beginners often provide a *jerky* ride.

- This is seen when changing gears in a car with a foot-operated clutch: although the accelerating force is limited by engine power, an inexperienced driver can provide
*severe*jerk because of intermittent force closure over the clutch. - High-powered sports cars offer the feeling of being pressed into the cushioning, but this is the force of the acceleration. Jerk occurs only in the very first moments, when the torque of the engine starts at zero and grows with the rotational speed, causing a remarkable growth (jerk) of the acceleration.
- When braking suddenly, passengers initially whip forward (with respect to the car) to a bigger extent than the achieved acceleration alone accomplishes during the rest of the braking process, since muscle tension regains control of the body quickly after the onset of braking. This also happens during collisions. These effects are not modeled in vehicle testing using cadavers or crash test dummies, since they are affected by the body's active muscle control.

For some remarks on how the human perception of various motions is organized in the proprioceptors, the vestibular organ and by visual impressions, and how to deceive it, see the article on motion simulators.

## Force, acceleration, and jerk[edit]

Acceleration is related to force according to Newton's second law:

with proportionality given by the mass .

In classical mechanics of rigid bodies there are *no forces* associated with the derivatives of acceleration, however real physical systems experience oscillations and deformation as a result of jerk. It has been reported that NASA in designing the Hubble Telescope not only set limits on jerk, but also on the next higher derivative, the jounce.^{[3]}

For a recoil force on accelerating *charged* particles emitting radiation, which is proportional to their jerk and the square of their charge, see the Abraham–Lorentz force. A more advanced theory, applicable in a relativistic and quantum environment, accounting for self-energy is provided in Wheeler–Feynman absorber theory.

## In an idealized setting[edit]

In real world environments, because of deformation, effects of quantum mechanics, and other reasons, discontinuities in acceleration do not occur. However, frequently used idealized settings (rigid bodies, smooth representations of paths, no friction, and the like) applied to an also idealized point mass moving along a piecewise smooth and as a whole continuous path, suffice for the phenomenon of a jump-discontinuity in acceleration at the points where the path is not smooth, and accordingly for an unbounded jerk in this simplified model of classical mechanics (see two examples below). Extrapolating from the idealized settings, the effect of jerk in real situations can be qualitatively described, explained and predicted.

The jump-discontinuity in acceleration may be modeled by a Dirac delta in the jerk, scaled with the height of this jump. Integrating jerk over time generally gives the according acceleration; doing so across such a Dirac delta reconstructs exactly the jump discontinuity in the acceleration belonging to the Dirac delta in the jerk.

Assume a path along a circular arc with radius , which tangentially connects to a straight line. The whole path is continuous and its pieces are smooth. Now let a point particle move with constant speed along this path, so its tangential acceleration is zero, and consider the acceleration orthogonal to the path: it is zero along the straight part and along the circle (centripetal acceleration). This gives a jump-discontinuity in the magnitude of the acceleration by , and the particle undergoes a jerk measured by a Dirac delta scaled with this value, for purely geometric reasons, when it passes the connection of the pieces. See below for a more concrete application.

If we assume an idealized spring and idealized, kinetic frictional forces, proportional to the normal force and directed oppositely to the velocity, there is another example of discontinuous acceleration. Let a mass, connected to an ideal spring, oscillate on a flat, idealized surface with friction. Each time the velocity changes sign (at the maxima of displacement), the magnitude of the force on the mass, which is the vectorial sum of the spring force and the kinetic frictional force, changes by twice the magnitude of the frictional force, since the spring force is continuous and the frictional force *reverses* its direction when the velocity does. Therefore the acceleration jumps by this amount divided by the mass. That is, the mass experiences a discontinuous acceleration and the jerk contains a Dirac delta, each time the mass passes through the (decreasing) maximal displacements, until it comes to a halt, because the static friction force adapts to the residual spring force, establishing equilibrium with zero net force and zero velocity.

The car example relies on the way the brakes operate on a rotating drum or on a disc. As long as the disc rotates the brake pads act to decelerate the vehicle via the kinetic frictional forces which create a constant braking torque on the disk. This decreases the rotation *linearly* to zero with *constant* angular acceleration, but when the rotation reaches exactly zero, this hitherto constant frictional force *suddenly* drops to zero, as well as the torque, and the associated acceleration of the car. This, of course, neglects all effects of tire sliding, dipping of suspension, real deflection of all ideally rigid mechanisms, etc. A sudden drop in acceleration indicates a Dirac delta in the *physical* jerk, which is smoothed down by the *real* environment, the cumulative effects of which are analogous to damping, to the *physiologically* perceived *jerk*.

Another example of significant jerk, analogous to the first setting, is given by cutting the rope twirling a particle around a center. When the rope is cut, the circular path with non-zero centripetal acceleration changes abruptly to a straight path with suddenly no force in the direction to the former center. Imagine a monomolecular fiber, cut by a laser and it arrives at very high rates of jerk, because of the extremely short cutting time.

## In rotation[edit]

Consider a rotational movement of a rigid body about a fixed axis in an inertial frame. The orientation of the solid can be expressed by an angle , the angular position, from which one can express:

- the angular speed as the time derivative of
- the angular acceleration as the time derivative of .

Differentiating the with respect to time, defines an angular jerk :

- .

The angular acceleration corresponds to the quotient of the torque acting on the body and the moment of inertia of the body with respect to the momentary axis of rotation. An abrupt change of the torque results in an important angular jerk.

The general case of a rigid body movement in space can be modeled by a kinematic screw, which specifies at each instant one (axial) vector, the angular velocity and one (polar) vector, the linear velocity . From this the angular acceleration is defined as

and thus the angular jerk

- .

Consider for example a Geneva drive, a device for creating an intermittent rotation of the driven wheel (blue) from a continuous rotation of the driving wheel (red). On one cycle of the driving wheel there is a variation of the angular position of the driven wheel by one quarter of a cycle, and a constant angular position on the remainder of the cycle.

Because of the necessary finite thickness of the fork making up the slot for the driving pin this device generates a discontinuity in the angular acceleration , and therefore an unbounded angular jerk in the driven wheel.

This does not preclude the mechanism from being used in e.g. movie projectors to stepwise transport the film with high reliability (very long life) and just slight noise, since the load is very low - the system drives just that part of the film which is within the corridor of projection, so a very low mass (a few centimeters thin plastic film), with low friction, at a moderate speed (2.4 m/s, 8.6 km/h) is affected.

To avoid the jerk inherent in a single cam device, a dual cam device can be used instead, bulkier and more expensive, but also quieter. This operates two cams on one axis in continuous rotation and shifting another axle about a fraction of a full revolution. The pictures show a step drive by one-sixth and one-third rotation, respectively per full revolution of the driving axle. Note that two of the arms of the stepped wheel are always in contact with the double cam, so there is no radial clearance.

Generally, combined contacts may be used to avoid jerk (and also wear and noise) associated with one single follower, e.g. gliding along a slot and thereby changing its contact point from one side of the slot to the other, by using two followers always sliding along the same, one side each.

## In elastically deformable matter[edit]

A force/acceleration acting on an elastically deformable mass will affect a deformation which depends on its stiffness and the acceleration applied. If the change of this force is slow, the jerk is small, and the propagation of this deformation through the body may be considered instantaneously compared to the change in acceleration. The distorted body acts as if it were in a quasi-static regime. It is the common thread that only a changing force, i.e. a non-zero jerk, can cause mechanical (or on a charged particle: electromagnetic) waves to be radiated. So for non-zero to high jerk a shock wave and its propagation through the body is to be considered. The left picture shows the propagation of a deformation as a compressional, plane wave through an elastically deformable material. For angular jerk the deformation waves are arranged circularly and cause shear stress as shown in the adjacent picture, which also might cause other modes of vibration. As usual with waves, one has to consider their reflections along all boundaries and the emerging interference patterns, i.e. destructive as well as constructive interference, which may lead to exceeding boundaries of structural integrity. As a rough estimate the deformation waves result in vibrations of the whole device and, generally, vibrations cause noise, wear, and, especially in resonance cases, even disruption.

The picture to the left shows a massive top bending the elastic pole, to which it is connected, to the left, when the bottom block is accelerated to the right. When the block stops accelerating, the top on the pole will start a (damped) oscillation under the regime of the stiffness of the pole. This could make plausible, how a bigger (periodic) jerk might excite a bigger amplitude of the oscillations, because any small oscillations are damped before they get reinforced by another amplitude of the shock wave.

One can also argue that a *steeper* slope of the acceleration, i.e. a bigger jerk, excites bigger wave components in the shockwave with higher frequencies, belonging to higher Fourier coefficients, and so an increased probability of exciting a resonant mode.

As a general rule, to reduce the amplitude of excited stress waves, causing vibrations, any motion of massive parts has to be shaped by limiting the jerk, i.e. making the acceleration continuous and keep its slopes as flat as possible. Since the described effects are almost not amenable to abstract models anymore, the various suggested algorithms for reducing vibrations include still higher derivatives such as the jounce or suggest continuous regimes not only for the acceleration, but also for the jerk. One concept is e.g. shaping the acceleration and deceleration sinusoidal with zero-acceleration in between (see the profile to the right), making the speed look sinusoidal with constant maximal speed, too. The jerk however will remain discontinuous at the points when the acceleration enters and leaves its zero-phases.

## In the geometric design of roads and tracks[edit]

The principles of geometric design apply to the jerk oriented orthogonally to the path of motion, considering the centripetal acceleration, whereas the velocity along the path is assumed to be constant, and so the tangential jerk is zero. Any change in curvature of the path implies non-zero jerk, arising from purely geometric reasons. To avoid the unbounded (centripetal) jerk when moving from a straight path into a curve or vice versa, track transition curves are constructed, which limit the jerk by gradually increasing the centripetal acceleration, i.e. the curvature, to the value that belongs to the radius of the circle and the speed of travel. The theoretical optimum is achieved by the Euler spiral, which linearly increases the acceleration, i.e., constant jerk. As a design rule a maximum value of 0.5 m/s^{3} and for convenience purposes a value of 0.35 m/s^{3} are recommended in railway design. The picture shows a piece of an Euler spiral leading as track transition curve from a straight line to an arc of a circle. In the real scenario the plane of the track is inclined in the course of the curve and so also this vertical acceleration of the necessary lifting of the center of mass of the rail car has to be considered to minimize the wear on the embankment and the tracks by following a slightly different curve. This has been patented as the *Wiener Kurve* (Viennese Curve).^{[4]}^{[5]}

Roller coasters^{[2]} are of course also subject to these design considerations, when rolling into a loop. The acceleration values range up to 4g in this environment and it would not be possible to ride loopings without track transitions, as well as one cannot smoothly drive along a figure eight consisting of circles. Any **S**-shaped curve must contain some jerk-reducing transition.

## In motion control[edit]

In motion control the focus is on straight linear motion, where the need is to move a system from one steady position to another (point-to-point motion). So effectively, the jerk resulting from tangential acceleration is under control. Prominent applications are elevators in people transportation, and the support of tools in machining. It is reported^{[6]} that most passengers rate a vertical jerk of 2.0 m/s^{3} in a lift ride as acceptable, 6.0 m/s^{3} as intolerable and for a hospital environment 0.7 m/s^{3} is suggested. In any case, limiting jerk is considered essential for riding convenience.^{[7]} ISO 18 738^{[8]} defines how to measure elevator ride quality with respect to jerk, acceleration, vibrations and noise, but does not venture into defining what are different levels of elevator ride quality.

Achieving the shortest possible transition time, thereby not exceeding given limit magnitudes for speed, acceleration, and jerk, will result in a third-order motion profile, with quadratic ramping and de-ramping phases in the velocity, as illustrated below:

This motion profile consists of up to seven segments defined by the following:

**acceleration build-up**:*limit jerk*implies*linear increase*of acceleration to the*limit acceleration*,*quadratic increase*of speed**limit acceleration:**implies*zero jerk*and*linear increase*of speed**acceleration ramp-down:**approaching the desired limit velocity with*negative limit jerk*, i.e.*linear decrease*of acceleration,*(negative) quadratic increase*of speed**limit speed:**implies*zero jerk*and*zero acceleration***deceleration build-up:***limit negative jerk*implies*linear decrease*of acceleration to the*negative limit acceleration*,*(negative) quadratic decrease*of speed**limit deceleration:**implies*zero jerk*and*linear decrease*of speed**deceleration ramp-down:***limit jerk*implies*linear increase*of acceleration to zero,*quadratic decrease*of speed, approaching the desired position at zero speed and zero acceleration

The time allotted to segment 4, concerning constant velocity, is to be varied to suit the distance between the two positions. If the initial and final positions are so close together that a complete omission of this 4th segment does not suffice, the segments 2 and 6 with constant acceleration are equally reduced and the limit of speed would not be reached in this variant of the profile. If also this does not reduce the crossed distance sufficiently, in a next step the ramping segments 1, 3, 5, and 7 are to be shortened by an equal amount and the limit of acceleration is also not reached.

There are also other strategies to design a motion profile, e.g. minimizing the square of the jerk for a given transition time,^{[9]} to be selected according to the varying applications in machines, people movers, chain hoists, automotive industries, robot design, and many more. For a sinusoidal-shaped acceleration profile, with sinusoidal-shaped speed and bounded jerk also, see above.

### In manufacturing[edit]

Jerk is also important to consider in manufacturing processes. Rapid changes in acceleration of a cutting tool can lead to premature tool wear and result in uneven cuts. This is why modern motion controllers include jerk limitation features.
In mechanical engineering, jerk is considered, in addition to velocity and acceleration, in the development of cam profiles because of tribological implications and the ability of the actuated body to follow the cam profile without chatter.^{[10]}
Jerk must often be considered when the excitation of vibrations is a concern. A device that measures jerk is called a "jerkmeter".

## See also[edit]

- Abraham–Lorentz force, a force in electrodynamics whose magnitude is proportional to jerk
- Geomagnetic jerk
- Jounce, the derivative of jerk
- Shock (mechanics)
- Wheeler–Feynman absorber theory

## Notes[edit]

**^**K. E. Chlouverakis and J. C. Sprott, Chaos Solitons & Fractals 28, 739–746 (2005), Chaotic Hyperjerk Systems, http://sprott.physics.wisc.edu/pubs/paper297.htm- ^
^{a}^{b}"How Things Work: Roller Coasters - The Tartan Online". Thetartan.org. 2007-04-16. Retrieved 2013-09-15. **^**"Third derivative of position".*math.ucr.edu*. Retrieved 2019-09-08.**^**https://depatisnet.dpma.de/DepatisNet/depatisnet?window=1&space=menu&content=treffer&action=pdf&docid=AT000000412975B**^**"Archived copy" (PDF). Archived from the original (PDF) on 2016-03-13. Retrieved 2014-08-17.CS1 maint: archived copy as title (link)**^**Howkins, Roger E. "Elevator Ride Quality - The Human Ride Experience". VFZ-Verlag für Zielgruppeninformationen GmbH & Co. KG. Archived from the original on 14 March 2015. Retrieved 31 December 2014.**^**"Archived copy" (PDF). Archived from the original (PDF) on 2014-08-26. Retrieved 2014-08-22.CS1 maint: archived copy as title (link)**^**ISO 18738-1:2012. "Measurement of ride quality -- Part 1: Lifts (elevators)". International Organization for Standardization. Retrieved 31 December 2014.**^**Hogan, Neville (1984). "An organizing principle for a class of voluntary movements".*J. Neurosci*.**4**(11): 2745–2754. doi:10.1523/JNEUROSCI.04-11-02745.1984. PMID 6502203.**^**Blair, G., "Making the Cam",*Race Engine Technology*10, September/October 2005

## References[edit]

- Sprott JC (2003).
*Chaos and Time-Series Analysis*. Oxford University Press. ISBN 0-19-850839-5. - Sprott JC (1997). "Some simple chaotic jerk functions" (PDF).
*Am J Phys*.**65**(6): 537–43. Bibcode:1997AmJPh..65..537S. doi:10.1119/1.18585. Archived from the original (PDF) on 2010-06-13. Retrieved 2009-09-28. - Blair G (2005). "Making the Cam" (PDF).
*Race Engine Technology*(010). Retrieved 2009-09-29.