|Type||Virtual reality headset|
|Release date||May 21, 2019|
|Introductory price||US$399 (64 GB)|
US$499 (128 GB)
|System-on-chip used||Qualcomm Snapdragon 835|
|CPU||4 Kryo 280 Gold (ARM Cortex-A73 based) @ 2.45 GHz + 4 Kryo 280 Silver (ARM Cortex-A73 based) @ 1.9 GHz|
|Storage||64 GB, 128 GB|
|Display||PenTile OLED 1440 × 1600 per eye @ 72 Hz|
|Input||6DOF inside-out tracking through 4 built-in cameras|
|Controller input||2nd generation Oculus Touch motion tracked controllers|
|Online services||Oculus Store|
|Mass||571 g (20.1 oz)|
|Related articles||Oculus Rift S|
The Oculus Quest is a virtual reality headset created by Oculus VR, a division of Facebook Inc. The device is fully standalone, features two, six degrees of freedom (6DOF) controllers, and runs on a Qualcomm Snapdragon 835 system on chip. On its May 21, 2019 launch it was priced at US$399 for the 64 GB version, and US$499 for the 128 GB version.
The following year at Oculus Connect 4, Oculus said that they are aiming at sending out software development kits in 2018. They also revealed the accompanying controllers which would be similar to the Oculus Rift's touch controllers.
The Oculus Quest has a similar design to the Oculus Go, but it features a more powerful graphics chip and active cooling. The headset weighs 571 g (20.1 oz), compared to the original Oculus Rift, which weighed 470 g (17 oz). The battery life is reported to be around 2–3 hours.
Screen and lenses
The Oculus Quest uses two diamond Pentile OLED displays, each with an individual resolution of 1440 × 1600 and a refresh rate of 72 Hz. The headset uses the "next generation" lens technology originally introduced in Oculus Go, which helps to enlarge the sweet spot of the lens. Visual artifacts such as God rays are, although less prominent, still visible in scenes with high contrast. It does also feature physical interpupillary distance (IPD) adjustment.
The Oculus Quest features the same inside-out tracking system used in the Oculus Rift S, named Oculus Insight. The system relies on four wide angle cameras located on each corner of the headset to track the headset spatially.
The Oculus Quest uses the same second generation Oculus Touch controllers used by the Oculus Rift S. To accommodate the new inside-out tracking system, the tracking ring in the new controllers has been moved to the top of the controller, whereas in the older Oculus Touch controllers it was located on the back. This serves the purpose of making the rings visible to the tracking cameras in the headset.
The Quest's headband features built-in headphones. Also, the front of the headset features two 3.5 mm audio jacks, enabling the user to use external headphones.
Oculus launched the headset with over 50 titles consisting of a mix between new and previously known games, including titles such as Beat Saber, VRChat, Superhot VR, Moss and Robo Recall. Some games such as Rec Room and VRChat allow for cross-platform multiplayer.
Oculus Passthrough is a feature of the Oculus Quest which allows the user to see the real world in monoscopic black and white through the built-in cameras. This is primarily used as a safety feature; when a user exits their defined playing area, the display will switch from virtual reality to Passthrough. At Oculus Connect 6, an update for the Quest was announced that would upgrade this Passthrough system to the same Passthrough+ as the Oculus Rift S, making it stereoscopic and stereo-correct. Oculus are also intending to add Passthrough on Demand in late 2019, which would allow users to quickly access passthrough at the press of a button.
At Oculus Connect 6, Oculus announced Oculus Link, a feature to launch in November 2019, which would allow the Quest to work tethered to a PC via a regular USB type C cable and run PC VR games, including both Oculus and Steam VR games. The cable will have a length of 5 meters.
Also at Oculus Connect 6, it was announced that hand tracking would be added via software to the Quest in early 2020. This will let users interact with the virtual world using just their hands. The system uses machine learning to analyze the inputs from the four cameras, which allows it to recognize the hands' location and pose.
Two weeks after launch, Oculus announced that it had sold US$5 million worth of content for the Oculus Quest. At Oculus Connect 6, it was announced that Quest has created over 20% of the generated revenue from all platforms at Oculus, totaling at 20 million USD. It was also reported during the same event that Quest has by far the highest retention rate of all their headsets.
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