Oculus Quest

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Oculus Quest
Oculus Quest logo black.svg
Oculus Quest.jpeg
Oculus Quest
DeveloperOculus VR
TypeVirtual reality headset
GenerationFirst generation
Release dateMay 21, 2019
Lifespan2019 (present)
Introductory priceUS$399 (64 GB)
US$499 (128 GB)[1]
Operating systemAndroid
System-on-chip usedQualcomm Snapdragon 835
CPU4 Kryo 280 Gold (ARM Cortex-A73 based) @ 2.45 GHz + 4 Kryo 280 Silver (ARM Cortex-A73 based) @ 1.9 GHz
Memory4 GB[2]
Storage64 GB, 128 GB
DisplayPenTile OLED 1440 × 1600 per eye @ 72 Hz
GraphicsAdreno 540
Input6DOF inside-out tracking through 4 built-in cameras
Controller input2nd generation Oculus Touch motion tracked controllers
Camera4 cameras
Online servicesOculus Store
Mass571 g (20.1 oz)
PredecessorOculus Go
Related articlesOculus Rift S
WebsiteOfficial website

The Oculus Quest is a virtual reality headset created by Oculus VR, a division of Facebook Inc. The device is fully standalone, features two, six degrees of freedom (6DOF) controllers, and runs on a Qualcomm Snapdragon 835 system on chip. On its May 21, 2019 launch it was priced at US$399 for the 64 GB version, and US$499 for the 128 GB version.[3][4]


At Oculus Connect 3 in 2016, Facebook CEO Mark Zuckerberg revealed that Oculus was working on a standalone virtual reality headset code-named Santa Cruz.[5][6]

The following year at Oculus Connect 4, Oculus said that they are aiming at sending out software development kits in 2018. They also revealed the accompanying controllers which would be similar to the Oculus Rift's touch controllers.[7]

In 2018, Oculus revealed at Connect 5 that the system will be priced at a total of US$399 and that it's called the Oculus Quest. At F8 2019 it was said that the Quest will ship on May 21, 2019.[8]


The Oculus Quest has a similar design to the Oculus Go, but it features a more powerful graphics chip and active cooling.[9] The headset weighs 571 g (20.1 oz), compared to the original Oculus Rift, which weighed 470 g (17 oz). The battery life is reported to be around 2–3 hours.

Screen and lenses[edit]

The Oculus Quest uses two diamond Pentile OLED displays, each with an individual resolution of 1440 × 1600 and a refresh rate of 72 Hz.[10] The headset uses the "next generation" lens technology originally introduced in Oculus Go, which helps to enlarge the sweet spot of the lens. Visual artifacts such as God rays are, although less prominent, still visible in scenes with high contrast.[11][12] It does also feature physical interpupillary distance (IPD) adjustment.[13]

Oculus Insight[edit]

The Oculus Quest features the same inside-out tracking system used in the Oculus Rift S, named Oculus Insight. The system relies on four wide angle cameras located on each corner of the headset to track the headset spatially.[14]


Oculus Touch right hand controller

The Oculus Quest uses the same second generation Oculus Touch controllers used by the Oculus Rift S. To accommodate the new inside-out tracking system, the tracking ring in the new controllers has been moved to the top of the controller, whereas in the older Oculus Touch controllers it was located on the back. This serves the purpose of making the rings visible to the tracking cameras in the headset.[15]


The Quest's headband features built-in headphones. Also, the front of the headset features two 3.5 mm audio jacks, enabling the user to use external headphones.


Even though the Oculus Quest has built-in audio, it is possible to purchase official in-ear headphones from Oculus. There is also an official travel case.[16][17][1]


Software compatibility[edit]

Oculus launched the headset with over 50 titles consisting of a mix between new and previously known games,[18] including titles such as Beat Saber, VRChat, Superhot VR, Moss and Robo Recall.[19] Some games such as Rec Room and VRChat allow for cross-platform multiplayer.[20]


Oculus Passthrough is a feature of the Oculus Quest which allows the user to see the real world in monoscopic black and white through the built-in cameras. This is primarily used as a safety feature; when a user exits their defined playing area, the display will switch from virtual reality to Passthrough. At Oculus Connect 6, an update for the Quest was announced that would upgrade this Passthrough system to the same Passthrough+ as the Oculus Rift S, making it stereoscopic and stereo-correct.[21] Oculus are also intending to add Passthrough on Demand in late 2019, which would allow users to quickly access passthrough at the press of a button.[22]

Oculus Link[edit]

At Oculus Connect 6, Oculus announced Oculus Link, a feature to launch in November 2019, which would allow the Quest to work tethered to a PC via a regular USB type C cable and run PC VR games, including both Oculus and Steam VR games.[23] The cable will have a length of 5 meters.[24]

Hand Tracking[edit]

Also at Oculus Connect 6, it was announced that hand tracking would be added via software to the Quest in early 2020. This will let users interact with the virtual world using just their hands. The system uses machine learning to analyze the inputs from the four cameras, which allows it to recognize the hands' location and pose.[25]


Two weeks after launch, Oculus announced that it had sold US$5 million worth of content for the Oculus Quest.[26] At Oculus Connect 6, it was announced that Quest has created over 20% of the generated revenue from all platforms at Oculus, totaling at 20 million USD.[27][28] It was also reported during the same event that Quest has by far the highest retention rate of all their headsets.[29]

See also[edit]


  1. ^ a b Wong, Raymond. "Oculus Quest review: A new milestone for VR". Mashable. Retrieved 2019-06-02.
  2. ^ "Review: The Oculus Quest Is Virtual Reality's Best Bet Yet". Time. Retrieved 2019-06-02.
  3. ^ "Oculus Quest Review: Facebook's VR Savior Mostly Keeps Its Promises". UploadVR. 2019-05-22. Retrieved 2019-06-02.
  4. ^ "Which Oculus Quest should you buy?". Android Central. 2019-04-30. Retrieved 2019-06-02.
  5. ^ "Hands-on With 'Santa Cruz' Inside Out Position Tracking Oculus Prototype". UploadVR. 2016-10-06. Retrieved 2019-06-02.
  6. ^ Lang, Ben (2016-10-06). "Hands-on: Oculus' Wireless 'Santa Cruz' Prototype Makes Standalone Room-scale Tracking a Reality". Road to VR. Retrieved 2019-06-02.
  7. ^ Brennan, Dominic (2017-10-12). "Oculus Connect 4 Day 1 Roundup: Oculus Go, Rift Price Drop, New 'Santa Cruz' Prototype, and More". Road to VR. Retrieved 2019-06-02.
  8. ^ Robertson, Adi (2018-10-02). "5 big questions after VR's big week at Oculus Connect". The Verge. Retrieved 2019-06-02.
  9. ^ Kuchera, Ben (2019-04-30). "The best part of Oculus Quest: It makes the hard stuff look easy". Polygon. Retrieved 2019-06-02.
  10. ^ Higham, Michael (2019-04-30). "New Oculus VR Headsets Coming In Spring For $400: Rift S And Quest Details". GameSpot. Retrieved 2019-06-02.
  11. ^ Lang, Ben (2019-05-21). "Oculus Quest Review – The First Great Standalone VR Headset". Road to VR. Retrieved 2019-06-02.
  12. ^ Lang, Ben (2018-09-27). "Oculus Quest Hands-on and Tech Details". Road to VR. Retrieved 2019-06-02.
  13. ^ Gordon, Whitson (2019-05-21). "How to Set Up and Calibrate Your Oculus Quest VR Kit". IGN. Retrieved 2019-06-02.
  14. ^ devindra. "Oculus Quest review: VR freedom comes at a cost". Engadget. Retrieved 2019-06-02.
  15. ^ "Oculus Rift S Is Official: Higher Resolution, 5 Camera Inside-Out, $399". UploadVR. 2019-03-20. Retrieved 2019-03-21.
  16. ^ "Oculus Quest Accessories | Oculus". www.oculus.com. Retrieved 2019-06-02.
  17. ^ "Take your Oculus Quest anywhere in one of these cases". Android Central. 2019-05-26. Retrieved 2019-06-02.
  18. ^ "The Oculus Quest Finally Sets VR Free". WIRED. Retrieved 2019-06-02.
  19. ^ "Here Are The 50+ Titles Launching For Oculus Quest On Day One". UploadVR. 2019-04-30. Retrieved 2019-06-02.
  20. ^ Lang, Ben (2019-03-28). "Social VR Hits 'Rec Room' and 'VRChat' Coming to Oculus Quest". Road to VR. Retrieved 2019-06-02.
  21. ^ Kuchera, Ben (2019-04-30). "The Oculus Quest is virtual reality's next big leap forward". Polygon. Retrieved 2019-06-02.
  22. ^ Feltham, Jamie (2019-09-25). "OC6: Passthrough On Demand, Passthrough+ Coming To Quest Soon". UploadVR. Retrieved 2019-09-28.
  23. ^ Heaney, David (2019-09-25). "OC6: Oculus Quest Is Getting Camera-Based Finger Tracking Early Next Year". UploadVR. Retrieved 2019-09-28.
  24. ^ "Oculus sold $5 million worth of Quest content in first 2 weeks on sale". TechCrunch. Retrieved 2019-06-23.
  25. ^ "People have spent over $100 million in the Oculus Store". Android Central. 2019-09-25. Retrieved 2019-09-28.
  26. ^ "Oculus eclipses $100 million in VR content sales". TechCrunch. Retrieved 2019-09-28.
  27. ^ "Carmack: Quest 'By Far Our Most Retentive Hardware', Rift S Surpasses Rift". UploadVR. 2019-09-26. Retrieved 2019-09-30.

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